About Arvoden Slik
Teaching mobile-first thinking through live conversation
Arvoden Slik is an online webinar platform built around one idea — that learning design happens best when students and instructors share the same screen at the same moment, regardless of where they are located.
Our background
Where the platform came from
Arvoden Slik started in 2021 with a specific frustration — design students outside major cities had almost no access to instructors who worked on real products. Video recordings existed, but recordings do not answer follow-up questions mid-session when you cannot understand why a breakpoint choice made sense.
Our format is live-only by design. Sessions run with real-time code sharing, live viewport resizing, and open chat where questions actually interrupt the session. An instructor in Lutsk and a participant in Zaporizhzhia are looking at the same 375px-wide screen at the same moment. That specificity is what makes the learning transfer.
The curriculum stays focused on mobile-first methodology — touch targets, progressive enhancement, content hierarchy at small sizes. Each webinar runs as a standalone session with a defined scope, so participants can attend the topics where they need depth rather than committing to a full course track.
Three things that shape every session
The platform is built around three commitments that we apply consistently, not just describe in an overview page.
Designed at 375px first
Every concept introduced in a session is demonstrated on a mobile viewport before any desktop context is shown. Participants see how decisions cascade outward, not how desktop layouts collapse inward. It is a specific sequence that changes how you think about constraints.
Live, across the whole country
Geographic distance has not stopped a single session since the platform launched. Participants from Kharkiv, Uzhhorod, Dnipro and Lutsk have attended the same webinar in real time. The chat moves fast, the questions are real, and the instructor adjusts on the fly based on what the room actually needs.
Screenshare as the primary tool
Instructors share working code, browser developer tools open, and live DevTools emulation running. When something breaks at a specific viewport width, participants see the exact moment it breaks. That kind of transparent process is harder to replicate in edited video, which is why we do not produce it.